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Really cool concept! The gravity changing was the best aspect (which makes sense since it's the focus :D ), and the time slowdown during it actually was useful for dodging and maneuvering while falling too.  I did encounter some wonky physics and collision though, often the melee just didn't hit because sometimes because I was too close.  Also fall speed is VERY FAST and you fall alot by the nature of the game, luckily spikes don't hurt too much.  That being said I'd classify this more as a puzzle platformer, especially since it felt the most rewarding to find ways to drop enemies into hazards.   side note: the jam version doesnt seem to change gravity with controller when you release the bumper.